Reality is optional

Fewer restrictions. More control. Real-time results.

Whether in-camera, in-engine, or in code, creating exactly the tools and content you need.

It started with Jurassic Park. Not the dinosaurs, but the way those worlds felt real. As a kid, I wasn't dreaming of acting in them; I was dreaming of building them. That sense of awe turned into a drive to understand how things are made, frame by frame, layer by layer.

Nearly a decade later, I work at the edge of real and imagined spaces. As a control room producer and broadcast engineer, I've spent years responsible for the technical and data infrastructure behind live operations across global broadcast and streaming. Over the past five years, I've shifted progressively into spatial media. It started with virtual production that blends physical and virtual environments, and now I develop XR applications across industries, including consulting on immersive workflows for clients outside traditional media.

My current research explores how spatial computing can support situation awareness and operator decision-making in mission-critical environments, with a specific focus on space operations and next-generation mission control.

Whether it's a traditional shoot, a live multicam setup, or a fully virtual scene, I build workflows that keep ideas flowing and productions moving. Sometimes with my own team, sometimes as part of yours. That work has taken me across Europe, Asia, and North America, learning behind the scenes from some of the world's leading studios and broadcasters.

Based in Cologne, Germany. Currently probably somewhere else. Creating content and tools worldwide for projects that don't just fill time.

Your Vision,
My Expertise